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Note detail

Velocity, per-step probability and conditions, and whole-voice volume — opened by a long press on encoder 4 on top of an existing note.

Opening the editor

Place a note in draw or single mode, then long-press encoder 4 on top of it. The matrix swaps from the grid to a dedicated layout: four vertical "value bars" with a small text label between them. The note keeps playing whenever the playhead reaches it — you can hear changes live.

What you see

A red-orange ramp on the left, a five-stop probability ladder, a small fraction (e.g. "1/2"), and a blue-cyan voice-volume ramp on the right.

What to do

Turn each encoder to slide its corresponding value. Long-press encoder 1 to exit back to the grid; the changes are already active in RAM; use PATT to save them.

What changes

Probability and condition affect the opened cell. Voice volume affects the entire voice. Velocity affects one cell in SINGLE, or every note of that voice in DRAW.


The four columns

Example layout: medium velocity, mid chance, "1/2" conditional fraction, high voice volume.

1 Encoder 1
TurnHit velocity / impactMaps to MIDI 1–127. In SINGLE it changes this cell; in DRAW it changes all notes assigned to this cell’s voice across all pages.
Long pressExit to gridReturns to the previous draw or single view.
2 Encoder 2
TurnProbability ladderFive stops: 0% · 25% · 50% · 75% · 100%. Lower values randomly skip the step during playback to thin busy patterns.
3 Encoder 3
TurnCondition / ratchetSets this cell’s pass condition, ratchet, fill or glide.
4 Encoder 4
TurnVoice volumeChanges the level of the entire selected voice, across all pages.

Condition triggers explained

The condition column is the most powerful and least obvious feature on the screen. Each setting is a fraction the firmware reads as "this step fires every n-th time the pattern reaches it":

FractionEffectUse it for
1/1Always firesThe default — same as a plain note.
1/2Fires every other pass through the pageTwo-bar variations without painting two pages.
1/4, 1/8, 1/XSparser — 1 in 4 / 8 / randomRare accents and "every fourth fill" hats.
2/1, 4/1, 8/1Ratchets: 2 / 4 / 8 quick repeats inside one stepDrum rolls, glitches, machine-gun hats.
X/1Random ratchet countLo-fi humanisation.
F/FStarts the fill triggerFast repeating fills controlled by the fill engine.
G/LGlide / legato into this destination note on synth voices 11, 13, and 14Same pitch holds; a different pitch slides without restarting the envelope. Without an adjacent source note it attacks normally. Sample voices treat G/L like 1/1.

Conditions combine with probability: a step set to 50% with a 1/4 condition fires only when both checks succeed — extremely rare, used sparingly.


Practical tips

  • Velocity follows envelope shape. If your sound has a long attack, low velocity may not "land" before the next step. Pair velocity with the attack stage in Sound → ADSR.
  • Probability is also a thinning tool. Set every hi-hat step to 75% and the loop instantly stops sounding like a machine.
  • Ratchets are loud. A 4/1 condition plays the same sample four times inside one step — drop velocity or lane volume to compensate.
  • The screen only edits one step. If you want every step on a row to share a velocity, use the velocity encoder live during playback (in single mode + SETT → CTRL = VOL) instead.