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Sample packs

A "pack" is the folder of audio that fills the eight sample voices. This chapter explains the KIT screen, what a pack actually contains, how packs interact with patterns, and the special status of pack 0.

What a pack is

The SD card holds up to 100 pack folders numbered 0–99. Each folder defines which audio file plays on each of the eight sample voices (channels 1–8) when you trigger a step. Switching packs replaces all eight voices in one motion — your pattern stays exactly the same, but the sound changes completely.

Only sample voices 1–8 are filled from a pack. Synth voices 11, 13, and 14 are generated, not played from files, so they stay the same across packs. Rows 9, 10, and 12 are empty — no voice is assigned there.


KIT — sample pack slots

Open KIT from the root menu. The screen is laid out like PATT: a number, a load icon, a save icon.

Pack screen — same family as PATT.

1 Encoder 1
ShortLoad packReads the eight WAV files from the highlighted pack folder into RAM, replacing whatever was on the sample voices. Brightness of the number reflects whether the folder is populated.
2 Encoder 2
ShortSave current samplesWrites the current eight sample voices into the selected numbered kit folder, replacing its files. A green animated checkmark confirms completion; a red animated cross means the kit was not fully saved.
3 Encoder 3
—Unused on this page—
4 Encoder 4
TurnKit number (1–999)Selects numbered kit folders. Kit 0 is the automatic scratchpad for custom samples. Existing kits are green; missing kits are blue.
ShortBack to gridLeaves KIT without acting on the highlighted pack.
Switching packs replaces eight voices at once. Your pattern still references "voice rows", but the underlying audio files change. Save to PATT first if you care about recall later — the pack swap by itself is not a backup.

Pack 0 — the scratchpad

Pack 0 is special. Whenever you load a single sample into a voice through the sample browser, the new mapping is written into pack 0 so it survives reboot even if you never explicitly save it. Treat pack 0 as your scratchpad: the place where one-off custom voice assignments accumulate.

If you build a sound you like in pack 0 and want to keep it long-term, select a numbered KIT slot and press encoder 2 to save the current eight samples there.


How packs live on the card

Each pack number maps to a numbered folder on the microSD card. The starter layout from SD card setup includes:

  • 0/, 1/ … 100/ — one folder per pack number. Each folder holds the WAV files for sample voices 1 through 8 plus optional extras.
  • 1.txt, 2.txt, … in the card root — binary pattern files with their settings.
  • scheme.txt — colour palette state, written by the colour-scheme web tool.

On boot the firmware indexes the card and your packs show up in KIT. If the list looks stale after swapping the card, refreshing its contents offline, or transferring via the SD tool (card stays in the unit), run ETC → RSET → SD.

Conventions: the starter card uses pack folder numbers loosely by genre — low numbers for acoustic drums, mid-range for house/techno, higher for synth-only kits. Stick to the same naming when building new ones and the KIT screen becomes a quick set-list browser.